![]() ![]() The garage stat shown for view range is 262m.The entire crew of your stock Leichttraktor is at 50% primary skill level. Let's go through a few examples to make it clearer or confuse you more, as the case may be. This bonus is not displayed in your garage screen. effectively +10 for the Commander and +11 for his crew. Chocolate/Rations/Cola/Coffee are gold bought consumables that equally increase every skill level of every crew member, but by 10, i.e.This bonus is displayed in your garage screen when you mouse over each crew member, but the displayed numbers are rounded to the nearest integer. effectively +5 for the Commander and +5.5 for his crew. Improved Ventilation is a credit bought equipment for close-topped tanks only that increases the skill level of the primary skill and non-role specific secondary skills of every crew member by 5, i.e.Brothers in Arms is a perk that increases every skill level of every crew member by 5 as long as it is active for all crew members.There are also credit or gold bought consumables that provide a bonus to engine power and turret traverse.For example, Coated Optics provide a 10% bonus to view range, and a Gun Rammer provides 10% bonus to reload time. You can buy equipment for credits that gives a direct bonus to specific tank stats.Certain skills and perks provide bonuses to specific tank stats.Increasing Stats past 100% primary crew skillĪpart from advancing your crew's major qualification to 100% skill level, you can advance your tank's performance further as follows: This is not only inconsistent, but also means that since 0.7.2 you can unfortunately only calculate an approximation of your effective stats based on what is shown in game. Note further that the values displayed in game are just approximations because either the actual values are rounded to the nearest integer, or only the integer part is shown without any rounding. The Loader does come back into play when reloading the magazines, however. Also while a better Loader will make your gun reload faster, he will not influence the speed with which auto-cannons or autoloaders fire the shells in their magazines, because shells from the magazines are chambered automatically. Your tank will not get thicker armour or become heavier with more experienced crew. Note that only stats that depend on actual crew interaction are affected by crew skill. For example, your view range as Commander's skill level increases. For example, your aiming time is shorter as your Gunner's skill level increases.Ī progressive stat increases with higher skill. Your tank's actual performance for each stat can be calculated based on the effective skill levels of those crew members which are responsible for the operation of that part of the tank, using one of the following two formulae:Ī degressive stat becomes reduced with higher skill. However, since all skill modifiers, even the Commander's bonus, are ignored, most stats will continue to differ from what is displayed even if you happen to have a 100% crew. Game version 0.7.2 introduced a change to how the stats are displayed, now they are shown based on 100% effective primary crew skill. In game versions up to 0.7.1.1, they were calculated based on a hypothetical 133.33% effective primary crew skill, which cannot be reached in game. the nominal stats, do not necessarily represent your tank's actual performance. The stats of your tank as they are shown in the garage or in the tech trees, i.e. Refer to the Crew page for more details about which crew member affects which stat of your tank. two Loaders), then the average of their effective skill levels will be used to calculate the effective stat. If you have more than one crew member responsible for the same stat (e.g. Since the commander provides 10% of his own skill level as a bonus to each crew member, he is also relevant for every stat of your tank. For example, reload time depends on the Loader's skill. Each crew member is fulfilling one or several roles in your tank and the performance of your tank in those areas depends on their effective primary skill levels. The performance of your tank depends directly on the qualification of its crew. Take Battle Communication to the Next Level! ().6.6.1 Calculating the Camouflage Factor.4.2 Increasing Stats past 100% primary crew skill.
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